Accessors
material
- get material(): THREE.PointsMaterial
-
Returns THREE.PointsMaterial
particle
- get particle(): THREE.Points
Methods
GenerateParticles
- GenerateParticles(num: number): void
GetColor
- GetColor(index: number): [number, number, number]
-
Parameters
Returns [number, number, number]
GetParticlesNum
- GetParticlesNum(): number
GetPosition
- GetPosition(index: number): [number, number, number]
-
Parameters
Returns [number, number, number]
IsPointDisable
- IsPointDisable(index: number): boolean
-
Parameters
Returns boolean
SetColor
- SetColor(index: number, x: number, y: number, z: number, update?: boolean): void
-
Parameters
-
index: number
-
x: number
-
y: number
-
z: number
-
Default value update: boolean = true
Returns void
SetGlobalPosition
- SetGlobalPosition(x: number, y: number, z: number): void
-
Parameters
-
x: number
-
y: number
-
z: number
Returns void
SetPointDisable
- SetPointDisable(index: number): void
SetPosition
- SetPosition(index: number, x: number, y: number, z: number, update?: boolean): void
-
Parameters
-
index: number
-
x: number
-
y: number
-
z: number
-
Default value update: boolean = true
Returns void