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Class Particles

Hierarchy

  • Particles

Index

Constructors

constructor

Accessors

material

  • get material(): THREE.PointsMaterial

particle

  • get particle(): THREE.Points

Methods

Fin

  • Fin(): void

GenerateParticles

  • GenerateParticles(num: number): void

GeometryUpdate

  • GeometryUpdate(): void

GetColor

  • GetColor(index: number): [number, number, number]
  • Parameters

    • index: number

    Returns [number, number, number]

GetParticlesNum

  • GetParticlesNum(): number

GetPosition

  • GetPosition(index: number): [number, number, number]
  • Parameters

    • index: number

    Returns [number, number, number]

IsPointDisable

  • IsPointDisable(index: number): boolean

SetColor

  • SetColor(index: number, x: number, y: number, z: number, update?: boolean): void
  • Parameters

    • index: number
    • x: number
    • y: number
    • z: number
    • Default value update: boolean = true

    Returns void

SetGlobalPosition

  • SetGlobalPosition(x: number, y: number, z: number): void
  • Parameters

    • x: number
    • y: number
    • z: number

    Returns void

SetPointDisable

  • SetPointDisable(index: number): void

SetPosition

  • SetPosition(index: number, x: number, y: number, z: number, update?: boolean): void
  • Parameters

    • index: number
    • x: number
    • y: number
    • z: number
    • Default value update: boolean = true

    Returns void

Update

  • Update(): void

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